//
// Created by Administrator on 2024/5/23.
//

#include "LuaBinder.h"
#include "utils.h"
#include "LuaGlfwBinder.h"

void LuaBinder::Bind(sol::state &state) {
    state.open_libraries();
    state["clock"] = &clockX;
    state["sleep"] = &sleep;
    LuaGlfwBinder::Bind(state);
}